Its been non-stop coding and polishing for Landmine Larry over the last two days. I’m happy to report that the game is now fully Steam ready, and progress now saves in the steam cloud! (…Actually to be fair implementing the Steam SDK has been super-easy and a huge thanks to Steamworks.NET for making an awesome wrapper for the base SDK, you guys rock!) I was testing the passive save feature most of the day yesterday to ensure nothing funny happens.
The game UI should be finally put to bed by tonight, and all that will really be left is finishing up the final levels in Landmine Larry! Once I get some final things polished up, I will be posting some updated video and screenshots of the game.